Back then I felt very guilty, since I though I’ve could have done that by myself. Which came soon, after I loaded the game hours later.Īpart from this, it was an overall familiarity that helped in my self confidence, like if the pauses of the above example have been spended yet during my following of the blog.Īlthough my first adventure (MI1) was completed without any walkthrough, I needed one suggestion by a friend (use compass with key). I was stuck at the Sexy Riker puzzle and, as in the old days, I stopped without solution. So the deep and unconscious ability of our brain to find a place to our requests while we are giving attention to other things (mostly during sleep) to me happened only one time. when I have a familiarity with something, (this happens to me also in my everyday life, give me a complex problem and, given a constant attention from me, the first day I will be scared and anxious, the second I’ll became more relaxed, the third I’ll probably be enjoying solving it) so the fact that I recognized settings, elements of story and characters, and a certain feeling of trust in puzzle design capability of the devs gave me an internal self-confidence and then the gameplay worked really well with me.I always looked to the to-do lists (which are generally a great help for me also in my everyday life).I played first in casual and then in hard mode (because I firmly wanted to avoid hints and never thought I could do it by myself in hard mode).This is the first adventure game I completed without 000,00 hints. It was fixed by not allowing the dime to spawn on A Street. The actual problem which the patch solved was when one agent gets the tube and the cell phone, is then captured in the sewers and the dime appears in A Street. The bug you are referencing is when Agent is stuck in the sewer and the dime pops up in A street, which is blocked by the broken fire hydrant. This has always been an alternative solution. However, Agent has a handy cellular phone, which can make calls from outside the sewers, and within town. Yes, both agents can be locked in the sewers. IIRC previously the only way to get a coin was to hand in an empty bottle, which was stuck on my agent in the sewers! Like I say, it was patched later with a random coin being left on the ground on one of the streets, so I could throw it down to the sewer and call the mainteance line. In my case it was Reyes, who happened to have most of the inventory items I had picked up. You said, “Rayes.” Do you mean Ray or Reyes ? Because if Reyes, you could have made the call with Ray using the cellular phoneĪFAIK either agent can be knocked out and taken to the sewer (whoever goes into the alley first).
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