Sometimes it will be up to you, the player, on how frequently you may choose to interact with your Walkie Talkie and the people on the other end. I still had a few channels missing by the end of my first playthrough. Interestingly it’s possible to not find everyone or really explore their story. The Walkie Talkie allows you to speak to Evelyn, your boss, and many different characters you may find along the way during your night shift. Jacob is keen to share his learning and find out more. Jacob and Maggie knew each other and Jacob believes Maggie’s theories. You may remember Maggie Adler from the first game, a character who hypothesised and did much research into Edwards Island whilst living on the Island. Jacob is the classic high school nerd, who stayed in his hometown after leaving school and is keen to know more about the rumours that not only surround Edwards Island but the disruption in frequencies that has reached Camena. Whilst Alex went on a weekend trip with a group of friends, this time your day job only includes one main character who can follow along for the ride – a Mr Jacob Summers. The Walkie Talkie allows the introduction of many different characters. Riley will write this down herself, or circle locations and make comments on your story along the way. The map is quite sizable and is accompanied by a notebook to allow you to keep track of where you may be or what you need to do next. Riley has access to a Walkie Talkie, a Radio, and a map. The controls of Riley herself feel much less sticky, and whilst she still moves at the same slow pace as Alex did in the first series, this character feels much more malleable. Whilst the location is different from the first one, some parts do look similar to Edwards Island replicating that creepy yet tranquil atmosphere. The environments look like a beautiful oil painting or hand-drawn chalk painting. The visuals and art style are very much instantly recognisable from the first installment. Riley is forced to meddle with machinery to try and fix the quick time jumps and get back to her own dimension. In Oxenfree II, this plot point is taken as a given almost immediately with Riley already able to jump between different timelines including her own future. Spoiler alert! – The theory behind the disrupted radio frequencies is that during World War I there were people who died in a submarine attack and they are stuck between life and death trying to get back to their own dimension. Whilst it would be a crying shame if you didn’t, everything is recapped in the dialogue as you go through the beginning of the game. It is important to note that it is not completely necessary to play the first installment of Oxenfree. It appears that the disruptions that once came from Edwards Islands have started to disrupt radio signals on Camena. Riley has two days to plant as many transmitters as possible. The town of Camena has started to experience electromagnetic frequencies that are messing with the town’s official signals, and air traffic control. Oxenfree II: Lost Signals follows the adventure of Riley, who is starting her first day on the job planting transmitters along the coast to study anomalies as part of an environmental group. Whilst some of my frustrations with the first entry are not in the second game, I feel like Oxenfree II: Lost Signals lost a lot of its magic along the way. I had hoped that Oxenfree II: Lost Signals was going to take this idea and ramp this up to the next level – more interesting dialogue pathways, differing relationships, and different routes to the end. Oxenfree has multiple endings depending on your actions and I found myself playing the game multiple times to try and see what each outcome was whilst always being interested in the type of dialogue I could choose and seeing how it could develop depending on my choices. The game has an interesting mechanic with which you can form, break and maintain relationships with each and every character based on your responses to dialogue options. They must try and close the tear and get back to the right dimension before their time runs out and they get stuck in the alternate reality. When Alex experienced these phenomena for herself, she creates a tear in reality and over time her friends become possessed and time starts to loop. One of her friends explains the Island is full of mysterious goings-on and rumoured disturbances with radio frequencies and was once a military base. The series is a supernatural adventure game that follows Alex as she heads over to Edwards Island for a weekend party. For those who need a refresher or just want to know about Oxenfree as a series then read on word of warning though there will be slight spoilers in the next few sentences if you have not dived in.
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